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Vobarn



Joined: 04 Jul 2006
Posts: 1

PostPosted: Tue Jul 04, 2006 10:01 pm    Post subject: Configuration Questions

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I have spent quite a few hours now setting this up with about 90% success I feel. But, I still feel I have done a few things wrong so I am going to put in here what I am looking for and hopefully someone can point me in the right direction as to where to go for the options I'm looking for.

1 DKP for on time start (let's just say 8:00pm start time)

1 DKP per hour attended (set up as .25 DKP per 15 mins.)

2 DKP per boss kill (double DKP for 1st time kill)

.5 DKP for boss attempt (only before 1st time kill, if we've killed boss before then no attempt award)

1 DKP for raid completion

100 DKP ceiling cap

I also would desperately like to have real-time DKP updates. Need people to know what they've received for the raid they're in currently and how much they've spent so far while in the raid. (I have tried just uploading the raid every 15 mins. but it just doubles and triples raids and events.)

Also, I would like it if the event list and raid list weren't filled with 60 different raids/events everytime I upload.

I know this may seem like alot but I am making a bit of a list of what I'd like and what I want and this would cover all of it I believe. Hopefully it can all be done.

Thanks in advance for suggestions. This is my first time playing with DKP at all so hopefully someone can shed a bit of light here.

~Vobarn - WoW

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impishfae



Joined: 19 Jun 2006
Posts: 125
Location: Australia

PostPosted: Tue Jul 04, 2006 10:59 pm    Post subject: Re: Configuration Questions

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I'm not a DKPLP expert, but I'll try to throw in some answers...

Vobarn wrote:
1 DKP for on time start (let's just say 8:00pm start time)
1 DKP per hour attended (set up as .25 DKP per 15 mins.)
2 DKP per boss kill (double DKP for 1st time kill)
.5 DKP for boss attempt (only before 1st time kill, if we've killed boss before then no attempt award)
1 DKP for raid completion
100 DKP ceiling cap

The start time, boss kills/boss attempts, raid completions I'm sure you all have set up as individual events. With the time-based dkp for the per-hour award.

To the best of my knowledge, I don't think there's a way of providing a ceiling on DKP earned. Do you mean you want a cap per raid (so that a member can have more than 100 DKP accrued, but only a max of 100 per raid), or a cap per member (raids may be worth more or less than 100 DKP, but a given member can only have a maximum of 100 DKP on them). Maybe Lokorin can shed some light on this one.

(My guild too is looking to implement DKP caps, but I was looking at setting that up on the server side)

Quote:
I also would desperately like to have real-time DKP updates.


Again, DKPLP doesn't currently support this, unless you wanted to upload the raid in 15 minute chunks, chunk by chunk. (So upload minute 0-15 at minute 15. Upload minute 16-30 at minute 30, etc) I think this one might be a bit of a stretch until games support DKP inherently.

Quote:
Also, I would like it if the event list and raid list weren't filled with 60 different raids/events everytime I upload.


This one I can help with (I can hear you cheering). There's a config option marked 'upload raid as batch'. This gives you one summary raid (worth 0 dkp), with all the loot listed against it. Then individual participants on the raid receive individual adjustments, one per DKP interval and one per event. Less clutter on the raid screen. More clutter on the member screen.

The next version coming up (1.4.0) has a lot more options for handling raid output and removing the clutter on both raid and member screens. I'm not sure yet on the release date: it's still in alpha stages. (If you're feeling like living on the wild side, you can grab a copy of the latest development build off the download page, but I wouldn't recommend using it in a production environment just yet)

All this comes about because the EQDKP server does not inherently support time based systems (it's designed for event-based), so DKPLP has to dance through a few hoops to represent time-based systems in an eventish fashion to the server.

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Lokorin
Site Admin


Joined: 03 Apr 2006
Posts: 697

PostPosted: Wed Jul 05, 2006 3:33 pm    Post subject: Re: Configuration Questions

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impishfae wrote:
To the best of my knowledge, I don't think there's a way of providing a ceiling on DKP earned. Do you mean you want a cap per raid (so that a member can have more than 100 DKP accrued, but only a max of 100 per raid), or a cap per member (raids may be worth more or less than 100 DKP, but a given member can only have a maximum of 100 DKP on them). Maybe Lokorin can shed some light on this one.

(My guild too is looking to implement DKP caps, but I was looking at setting that up on the server side)


DKPLP does not support setting an upper bound for the DKP earned, only a lower bound (via the guaranteed DKP options). i don't have the code in front of me right now, but I think it's quite easy to use the code for the lower bound to add an upper bound for DKP per day. So if someone files a suggestion then it should probably be done by 1.4.1 or earlier.

*edit*

Edited for clairity.


Last edited by Lokorin on Wed Jul 05, 2006 5:30 pm; edited 1 time in total

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Kolkas



Joined: 13 Apr 2006
Posts: 39

PostPosted: Wed Jul 05, 2006 4:15 pm    Post subject: Re: Configuration Questions

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Lokorin wrote:
So if someone files a suggestion then it should probably be done by 1.4.1 or earlier.


I've seen some guilds doing this, mine too for the 40-man raids... or, at leat, we use a per person cap: I mean, a raid is worth 2/4dkps, but you can hoard a max of 100dkp.

But I think this is best done server-side, not in dkplp...

Bye, Kol.

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Lokorin
Site Admin


Joined: 03 Apr 2006
Posts: 697

PostPosted: Wed Jul 05, 2006 5:40 pm    Post subject:

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I reread that question and if you're talking about a hard-cap on the total amount of current DKP of a member then it is indeed best done server-side. My reply was assuming that you meant a cap on the DKP per day, I have edited my reply to correct that.

If you're running a zero-sum system and want both a cap and a balanced system then I would suggest taking a look at the antihoarding part of the balancer plugin for EQDKP (yes, this is a shameless plug) which is more of a soft-cap that eventually turns hard.

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