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EQ2 - All members coming up Level 50, unknown race, and Loot

 
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brinelan



Joined: 02 May 2008
Posts: 8

PostPosted: Sat May 03, 2008 4:55 am    Post subject: EQ2 - All members coming up Level 50, unknown race, and Loot

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Title says it all. I am trying to get the parser set up to do our dkp tracking, and I am running in to all kinds of issues.

I *think* I can get everything else set up the way I want to, but the patterns are getting me. If I can't get everything else worked out, I will repost.

Here are the 2 issues I am stumped on.

1. All members are being parsed as Unknown race, and level 50. I made sure the database has a max level set to 99, and I did add the Fae race in manually as well.

whoraid shows as this.

Code:
(1209518376)[Tue Apr 29 21:19:36 2008] /whoraid search results for The Gates of Ahket Aken:
(1209518376)[Tue Apr 29 21:19:36 2008] ------------------------------------------
(1209518376)[Tue Apr 29 21:19:36 2008] [65(76) Monk] Erika (Half Elf)
(1209518376)[Tue Apr 29 21:19:36 2008] [59 Paladin] Mynervia (Dwarf)
(1209518376)[Tue Apr 29 21:19:36 2008] [61 Wizard] Sindya (Fae)
(1209518376)[Tue Apr 29 21:19:36 2008] [65 Fury] Meriwyn (Halfling)
(1209518376)[Tue Apr 29 21:19:36 2008] [60 Conjuror] Vexxer (Human)
(1209518376)[Tue Apr 29 21:19:36 2008] [73 Paladin] Faunis (High Elf)
(1209518376)[Tue Apr 29 21:19:36 2008] [73(78) Dirge] Disonance (Kerra)
(1209518376)[Tue Apr 29 21:19:36 2008] [72 Berserker] Daalia (Dark Elf)
(1209518376)[Tue Apr 29 21:19:36 2008] [65 Inquisitor] Zorko (Sarnak)
(1209518376)[Tue Apr 29 21:19:36 2008] [67 Illusionist] Amirah (Fae)
(1209518376)[Tue Apr 29 21:19:36 2008] [73(80) Fury] Mutz (Human)
(1209518376)[Tue Apr 29 21:19:36 2008] [66 Warlock] Raislek (Wood Elf)
(1209518376)[Tue Apr 29 21:19:36 2008] [62 Conjuror] Elementor (Wood Elf)
(1209518376)[Tue Apr 29 21:19:36 2008] [66 Troubador] Aubic (Froglok)
(1209518376)[Tue Apr 29 21:19:36 2008] [61 Conjuror] Brinelan (High Elf)
(1209518376)[Tue Apr 29 21:19:36 2008] [62 Necromancer] Ratimos (Ratonga)
(1209518376)[Tue Apr 29 21:19:36 2008] [71(80) Templar] Dacia (Wood Elf)
(1209518376)[Tue Apr 29 21:19:36 2008] [71(80) Guardian] Cithel (Dwarf)
(1209518376)[Tue Apr 29 21:19:36 2008] [52 Berserker] Meopha (Wood Elf)
(1209518376)[Tue Apr 29 21:19:36 2008] [58 Swashbuckler] Raag (Dwarf)
(1209518376)[Tue Apr 29 21:19:36 2008] [63 Defiler] Jududan (Barbarian)
(1209518376)[Tue Apr 29 21:19:36 2008] [71 Monk] Zyphwar (Half Elf)
(1209518376)[Tue Apr 29 21:19:36 2008] 22 players found


2. Loot. I cannot get loot to parse for the life of me. Here is the log entry I am trying to parse for loot.

Code:
(1209518617)[Tue Apr 29 21:23:37 2008] You tell RnH-Loots (2), "*Loot Mynervia - \aITEM 626777330 -257460550:Cudgel of the Devout\/a - 100"


Any ideas? Evil or Very Mad



eq2log_SampleRaid_LootandWhoraid.txt.txt
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Sample log with the code from my post.

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 Filename:  eq2log_SampleRaid_LootandWhoraid.txt.txt
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Lokorin
Site Admin


Joined: 03 Apr 2006
Posts: 697

PostPosted: Mon May 05, 2008 7:29 pm    Post subject: Re: EQ2 - All members coming up Level 50, unknown race, and

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brinelan wrote:
1. All members are being parsed as Unknown race, and level 50. I made sure the database has a max level set to 99, and I did add the Fae race in manually as well.


The parser does not parse the race or level when adding new members. Those data have to be entered through EQDKP. I will add this question to the FAQ, since it pops up every now and then.

Quote:
2. Loot. I cannot get loot to parse for the life of me. Here is the log entry I am trying to parse for loot.

Code:
(1209518617)[Tue Apr 29 21:23:37 2008] You tell RnH-Loots (2), "*Loot Mynervia - \aITEM 626777330 -257460550:Cudgel of the Devout\/a - 100"



Does
Code:
\((\d+)\)\[.*?\] You tell .*? \(\d+\), "\*[Ll]oot (\w+) - (.*?)\\/a - (-?\d+(?:\.\d+)?)"
work? The space in '(2), "*Loot' is new to me. Has that changed in the EQ2 log?

By the way, RegexPal seems like a handy tool for testing out regexps.

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brinelan



Joined: 02 May 2008
Posts: 8

PostPosted: Mon May 05, 2008 8:33 pm    Post subject:

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Don't tell me the loot thing was as simple as me missing a spce.. grr lol. I will try it out when I get home and report back. That may have been teh way the forum wrapped the line. I attached a cut and paste of the log if that helps.

Thanks for the heads up on the race and class. I alread did the bullk of the regular raiders by hand. At least I know it isn't something I am doing wrong Very Happy

Thanks for the regex pal link. I dont know anything about them so that will be a big help to learn.

EDIT - WOOT!!! That worked for parsing the items. Thanks!!!!!

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Lokorin
Site Admin


Joined: 03 Apr 2006
Posts: 697

PostPosted: Tue May 06, 2008 8:48 am    Post subject:

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I'm glad it works.

I would still like to know whether that space has been added to all such lines in EQ2; it is at least not present in an old EQ2 test-log that I have been provided with. If it has been added then the patterns need to be updated so that they work for future EQ2 users. Could you please enlighten me, or send a sample log?

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brinelan



Joined: 02 May 2008
Posts: 8

PostPosted: Tue May 06, 2008 10:21 am    Post subject:

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Here you go. This was a log from my raid this past sunday.


raidsample-05012008.txt
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Lokorin
Site Admin


Joined: 03 Apr 2006
Posts: 697

PostPosted: Tue May 06, 2008 7:27 pm    Post subject:

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Thanks. It looks like the EQ2 logs have indeed had their format changed..

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Lokorin
Site Admin


Joined: 03 Apr 2006
Posts: 697

PostPosted: Wed May 07, 2008 8:11 pm    Post subject:

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I have updated the predefined EQ2 formats and released version 1.4.1c.

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brinelan



Joined: 02 May 2008
Posts: 8

PostPosted: Wed May 07, 2008 9:20 pm    Post subject:

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Lokorin wrote:
I have updated the predefined EQ2 formats and released version 1.4.1c.


Awesome. Thanks! I will see if that fixes some of the frustrations I have been having.

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Lokorin
Site Admin


Joined: 03 Apr 2006
Posts: 697

PostPosted: Thu May 08, 2008 8:28 am    Post subject:

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brinelan wrote:
I will see if that fixes some of the frustrations I have been having.


It only fixes the addition of the space in the EQ2 log format. If there are other frustrations (beyond not reporting class/level to EQDKP) then please let me know.

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brinelan



Joined: 02 May 2008
Posts: 8

PostPosted: Thu May 08, 2008 10:26 am    Post subject:

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My fustrations are in just getting it to calculate the proper dkp.

We do 1 dkp per hour, with a 1 point bonus for being there from beginning to end.

I think I have this set up right, but it is calculating wierd point values. I am not sure if it is the logs I have so I am going to get a new set of logs to see if it is that.

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Lokorin
Site Admin


Joined: 03 Apr 2006
Posts: 697

PostPosted: Thu May 08, 2008 1:54 pm    Post subject:

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brinelan wrote:
We do 1 dkp per hour, with a 1 point bonus for being there from beginning to end.

I think I have this set up right, but it is calculating wierd point values. I am not sure if it is the logs I have so I am going to get a new set of logs to see if it is that.


It should work with a combination of high participation bonus and DKP bonus per participant (if you have intervals of fixed length) or added participant bonus per minute (if you have intervals of variable length). If that doesn't work then feel free to post/send the log along with your configuration and I will have a look.

I am aware that the usability is a problem, and it's something I want to improve the coming summer. Do you have any suggestions on what I should focus my effort on in order to make the program easier to use? E.g. is there any specific documentation/guide/functionality that would have made it easier for you to get started?

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brinelan



Joined: 02 May 2008
Posts: 8

PostPosted: Thu May 08, 2008 2:15 pm    Post subject:

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I have seen some of the same types of dkp systems in place (ex: dkp per hour, dkp per event, etc) .. maybe having presets for the most common ones to come up on the forum here over the last few years might be good.

I see a lot of guilds want to go with a dkp per time interval, plus a bonus for boss kills, or attedance.
A preset wizard maybe where screen 1 asks how many dkp per interval, csreen 2: what interval length, screen 3: bonus criteria (we use 1dkp bonus if you are there from beginning to end).
(This may even be able to be done in the wiki, as a walkthrough of just how to set common setups).

Ability to ignore /whoraid commands that are inbetween intervals (we use a 60 minute interval, so if I take a whoraid at start, another at 20 min, and another at the 60 min part, have it auto ignore the one at the 20 min mark.


Also, i wasn't able to determine if the number format used is percent or fixed number. it shows as 0.00. (Now mind you, i tend to look at things late at night). Maybe having the ability to make adjustments (like in the global tab, after a parse is done) in either percentage or fixed number and still be able to show just one entry for the raid when imported to eqdkp might help.

Overall, I love what I can do with the program but the intial getting it set up the way you want it has been tough for me. I love the string presets, so I guess what all that wall of text is saying is that it would be cool to see those presets aply to common dkp systems as well (as determined by the most common questions on the forums).

I dont have the program in front of me, but I will take another look at it and see if I have any other suggestions or if one of my suggestions is there and I just looked over it.

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