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EQ2 EQDKP Parser Questions

 
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ToejaM



Joined: 18 Aug 2006
Posts: 6

PostPosted: Fri Aug 18, 2006 10:24 am    Post subject: EQ2 EQDKP Parser Questions

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I almost typed heellllllllp but decided against it Wink

I've managed to get the EQDKP uploaded to the guild website, I've added all the members I need to add. I know how to add events manually ect ect

A guildy left us and we removed access to private forums, in return she took down the website without letting us save anything including eqdkp obviously I suspect she was using this program and it seemed to work pretty well. Funny story is that she said that the eqdkp and parser was all coded by her work friend, then her b/f - I guess in order to stop us wanting access and to be able to do it ourself she lied. Some people wanna do it all I suppose. I remember the template I'm using on our site currently now from before so she was definately lying. Sad really.

Anyyyyway. I'm highly confused here as to how to set up.

In the parser I try press "add" on events and loot.. nothing happens. I did have a problem connecting to the server but then realised I didnt have the plugin on, which is now installed. Now I connect. When I press the members button it shows me the members and thats about all the information I can get from the site.

We havent put any raids into the site because well, we haven't done any since I uploaded yesterday (our days are Friday which is tonight, Saturday and Wednesday and I figured best to do it inbetween).

I usually have my /log on all the time so I end up with pretty big log files, will doing /log off and /log on create a new file for raiding and then can I just switch it back on after raids?

The guildy mentioned above used to setup a macro with %T (which would say the name of your target) along with ---------%T--------- so basically it'd be able to pickout the name but all these numbers and symbols in the parser are confusing me and I cant seem to find where this sort of thing would go.

All I want to do is have the parser do this for me:

Add the current raid
Log mobs and perhaps even wait for an extra command after to confirm the kill for added dkp.
Give DKP to those who are on he first /whoraid and last /whoraid

Thats it - I see theres a loot button aswell, does that mean I can add loot/tell it who and how much it was bought for?

Can I simulate a raid by just making a .txt file to play around with it?

Any thing else that is needed from my part let me know, I think I'm missing something fundementally and its probably very apparent but each time I try I just go blank.

I did troll the boards before registering but for the life of me I havent got a clue what I'm looking for and when I think I'm onto a winner, I don't understand lol!


Last edited by ToejaM on Sat Aug 19, 2006 12:36 am; edited 2 times in total

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Lokorin
Site Admin


Joined: 03 Apr 2006
Posts: 697

PostPosted: Fri Aug 18, 2006 2:41 pm    Post subject: Re: EQ2 EQDKP Parser Questions

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ToejaM wrote:
In the parser I try press "add" on events and loot.. nothing happens. I did have a problem connecting to the server but then realised I didnt have the plugin on, which is now installed. Now I connect. When I press the members button it shows me the members and thats about all the information I can get from the site.


That appears correct. The program is used to enter new raids/events into EQDKP, it is not used to administrate previously uploaded data.

Quote:
I usually have my /log on all the time so I end up with pretty big log files, will doing /log off and /log on create a new file for raiding and then can I just switch it back on after raids?


Someone that knows EQ2 will have to answer this one.

Quote:
All I want to do is have the parser do this for me:

Add the current raid
Log mobs and perhaps even wait for an extra command after to confirm the kill for added dkp.
Give DKP to those who are on he first /whoraid and last /whoraid


I'm going to assume that you have read how to get started with EQ2. I would suggest that you start by creating a test log containing two /whoraids separated by a few minutes. Then bring up DKP Log Parser and attempt to parse the file. If your test log only contains a few members then you might want to set the minimum log participant count option to 0 before parsing.

At this point the program might give you an error that says something similiar to "Nothing in the log matched". What you want to do in that case is to double check that your member list contains the members shown in the log and that the patterns are set correctly. I think that the EQ2 patterns are somewhat outdated in 1.3.10f, so you might want to copy the latest EQ2 /whoraid set.

You should now hopefully end up with an interval being shown after parsing, this interval awards everyone present in both /whoraids.

Logging mobs is by default done via a command, usually as an event but it can also be done as a participation bonus. Please see the list of EQ2 commands for more information.

Quote:
Thats it - I see theres a loot button aswell, does that mean I can add loot/tell it who and how much it was bought for?


Yes, it can be done inside EQ2 via a command (see above).

Quote:
Can I simulate a raid by just making a .txt file to play around with it?


Yes, you can create a mock raid log and then parse and reparse it as many times as you want.

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ToejaM



Joined: 18 Aug 2006
Posts: 6

PostPosted: Sat Aug 19, 2006 12:10 am    Post subject:

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Ok so lets see if I understand this.

I do a /whoraid to start the raid and it logs all in the raid at the right time (I'll do this when its time to move, those not around miss out if they're late..)

We kill Dave the Nasty.

*Event Dave the Nasty - 5

That done in any channel as it all goes to the same log file anyway, will (when I parse it) add that as an event and award 5DKP to everyone. What I'm missing is, which log does it apply this reward to? I don't want some slackers missing out on the reward for killing the mob because they were late. Could you clarify for me?

So now, Dave the Nasty is dead and it took us 3 hours (yeah he's a bad boy) and the raid is over so I do the final /whoraid

Now everythings done, I load up the parser and I input the file I want it to parse. It should now give me that event and two logs?

We raided tonight and I gave it a test run. I borked something and it added alot more names to the database than I even know let alone raided with lol - So I removed those and tried again. Hey! I did it, I got it to add the ontime-stay for the duration bonus of 5DKP.

However, I couldn't for the life of me work out how to give people an extra 5DKP for killing a mob we succesfully killed. I tried adding an event in the parser its self and it split the 5DKP between those on the list (exluding the late comers) which basically meant it failed twice. Because one I wanted to give 5dkp to everyone not 0.25 and I also wanted those who joined after raid start 5DKP for our success.

Now I'm certain theres something I'm missing here lol. Anyway, I cheated and added it manually as a mass indiviual adustment of 5DKP.

Not sure what caused it but now some people have -400.00% adjustment lol, seeing as that stat is there I'd rather it was working properly otherwise its pointless to be there imo.. is that right or did I do something wrong?

Honestly I'm trying to understand and I think its probably because theres wayyyy to much information on those help pages that I'm missing the things I need to know.

Is there anyway you can dumb it down for me? Thanks alot for the help, we managed to get the logs to work, the pattern settings were wrong like you said so I changed those and thats how I got it to parse.

http://www.purity-guild.eu/page.php?3 (shameless plug, delete when you've looked at it if you want.. not looking for free hits!!)

Thats the website/direct link to the DKP page.

I don't mean to sound lazy but I think maybe I'm making this more complicated for myself than it is.

Oh, side question.. was it you that made the program? Hats off to you if it was because that looks like a hell of alot of work gone into it - it was a ballache just fixing the patterns and I imagine working it out in the first place was much more difficult and I don't think I would have had the patience for it.

Bleh theres so many ways I want to explain this but reading through the sites you linked looking for the relevant information about three times has made my brain shut down.

Edit: Just noticed that because it didn't count the late people, it shows up that they haven't raided yet. Definately done something wrong now Razz

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Lokorin
Site Admin


Joined: 03 Apr 2006
Posts: 697

PostPosted: Sat Aug 19, 2006 11:12 am    Post subject:

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ToejaM wrote:
That done in any channel as it all goes to the same log file anyway, will (when I parse it) add that as an event and award 5DKP to everyone. What I'm missing is, which log does it apply this reward to? I don't want some slackers missing out on the reward for killing the mob because they were late. Could you clarify for me?


In version 1.3.10 the event handling is a bit off, so only those present in the entire interval will recieve the event reward. In 1.4.0 (which is in the second beta at the moment, hopefully not too long until it's released) you can get around it by doing a /whoraid before the command and then manually adding a reward interval that covers the entire raid (and configuring it to ignore the other reward intervals). Possibly it could be a good idea to download 1.4.0 beta2 (available from the download section) as it is better at doing what you want (and it also includes a help by impishfae, which probably makes it easier to find answers).

One thing that you could actually do to get around this in 1.3.10 is to take a /whoraid at the start and then before every event and then finaly at the end. Then instead of awarding the DKP through intervals you could use a high participation bonus set to a threshold of 100% along with the amount of DKP you want to award. So none of the reward would go through the reward intervals. The downside would be that you would be getting a lot of raids in EQDKP that award 0 DKP.

Quote:
Now everythings done, I load up the parser and I input the file I want it to parse. It should now give me that event and two logs?


Two logs, one event and one reward interval.

Quote:
However, I couldn't for the life of me work out how to give people an extra 5DKP for killing a mob we succesfully killed. I tried adding an event in the parser its self and it split the 5DKP between those on the list (exluding the late comers) which basically meant it failed twice. Because one I wanted to give 5dkp to everyone not 0.25 and I also wanted those who joined after raid start 5DKP for our success.


That seems strange, I am unable to reproduce the splitting of DKP. The only way that I can imagine that it would have split the DKP is if it had been entered in the reward interval's "Bonus (interval)" column, but certainly not when entered as an event through the event tab.

Quote:
Not sure what caused it but now some people have -400.00% adjustment lol, seeing as that stat is there I'd rather it was working properly otherwise its pointless to be there imo.. is that right or did I do something wrong?


I'm assuming that we're talking about EQDKP. I'm not aware of any stat like that, so I can't tell whether it's right or wrong.

Quote:
Honestly I'm trying to understand and I think its probably because theres wayyyy to much information on those help pages that I'm missing the things I need to know.


Aye, a weakness of mine is that I'm most likely blinded by knowing the system inside and out, so any information I write will contain far more unhelpful gibberish than if someone else wrote it.

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ToejaM



Joined: 18 Aug 2006
Posts: 6

PostPosted: Sat Aug 19, 2006 6:05 pm    Post subject:

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Ok I'm going to give it another go tonight and try out the *Event command and see if it works for me and does what it needs to. Applies the +5DKP for the ontime-stayers and then 5DKP for the mobs we kill.

Just wondering if its going to give the +5DKP to JUST the ontime-stayers instead of everyone for an event.

Ill tweak it in a few minutes and see if I can get it to do as I say lol.

Yeah definately alot of un-needed information for the noobs using this program.

Once I figure it out, if you like to save you some time for EQ2 I'll make a guide on how to use the parser for people who want it like I want it? Who knows I might work out a few extra things to use lol.

Thanks for your replies mate, I hope you're not getting annoyed by now with people crying out for help because they're getting confused by the mass amount of data you've used (read: LAZY BEEHOTCHES) Razz

Ill do my best as I said to simplify it Smile

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ToejaM



Joined: 18 Aug 2006
Posts: 6

PostPosted: Sun Aug 20, 2006 2:36 am    Post subject:

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Bah I'm being really dumb now.

I honestly can't get it to work the way it sounds like it works.

Any tips for setup?

I wanna give the people who are both at the start and the end +5DKP but late comers and leavers don't get it.

Then I want to be able to give +5DKP per mob that we kill.

Thats it, literally there is nothing else.. it looks easy to add the loot.

Could you give me a run down of what I'd do? Which tabs I'd setup.

/whoraid

*Event NAME 5

*Event NAME 5

*Event NAME 5

/whoraid

Something like that.. because seriously this is hurting my head now.. Ive tried and tried and I just can't figure it out >_<

I tried what I thought it was and its worked for those who were there at the start and end but the slackers get nothing at all even though they were present for the mob kill.

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Lokorin
Site Admin


Joined: 03 Apr 2006
Posts: 697

PostPosted: Sun Aug 20, 2006 8:27 am    Post subject:

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If you do it in 1.4.0 as describes above then you would do

/whoraid

/whoraid
*Event NAME 5

/whoraid
*Event NAME 5

/whoraid
*Event NAME 5

/whoraid

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ToejaM



Joined: 18 Aug 2006
Posts: 6

PostPosted: Thu Aug 24, 2006 11:45 am    Post subject:

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Had a friend over the past couple of days so not tried it properly. I did all the above but now I remember I need the later parser so I'm wondering am I going to have to config it like I had to with 1.3?

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ToejaM



Joined: 18 Aug 2006
Posts: 6

PostPosted: Thu Aug 24, 2006 12:06 pm    Post subject:

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Gah I got it to get the DKP right but again its the adjustment issue % again, tbh its doesnt seem to affect any other stats it just seems cosmetic really. You know if theres anyway to mod what columns are shown on thd dkp page? It doesnt seem very customiseable.

Is there anyway to contain all the "events" into one raid so it doesn't look like everyones raided 25times when really we've only raided probably 4 times now (using the dkp thingy)

The 1.4 of your parser is so much less confusing where everything is, very well done!

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impishfae



Joined: 19 Jun 2006
Posts: 125
Location: Australia

PostPosted: Thu Aug 24, 2006 1:17 pm    Post subject:

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To change how the events display on your EQDKP site, in version 1.4 you can change your upload preferences (Go to preferences / Server / Uploads). The Reward representations / event representations / loot representations control how the data looks like when uploaded to the server (providing you have upgraded your DKPLP plugin on the EQDKP server to the latest version too)

You'll need to be connected to the server to have the options show up, but I would suggest that 'inverted individual adjustments' is probably most what you're after.

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