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Frink



Joined: 13 Jun 2006
Posts: 31

PostPosted: Mon Jun 19, 2006 5:30 pm    Post subject: Misc Questions

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How would I go about configuring the below? Item b) is working fine already, and I found the answer to e) in these forums. Not sure on the rest though. Any help is greatly appreciated! Thanks much Smile

a) 2DKP: showing up on time

b) 1DKP: per hour: set the default DKP bonus per participant option to 0.5

c) 5DKP: per boss kill

d) 2DKP: per epic drop

e) 2DKP: staying the entire run: setting the high participation bonus threshold to 100 and the high participation bonus value to 2

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Lokorin
Site Admin


Joined: 03 Apr 2006
Posts: 697

PostPosted: Mon Jun 19, 2006 6:31 pm    Post subject: Re: Misc Questions

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Frink wrote:
a) 2DKP: showing up on time

There are two options, either give an addiitonal bonus per participant to the first reward interval (which only people who showed up on time are in) or create an event at the beginning of the raid and award 2 DKP to it. The first option can be done automatically by the parser by setting the DKP bonus per participant (from first) option to 2.

Quote:
c) 5DKP: per boss kill


This depends a bit on what game and pattern-set you're using, but in general altering the event format will have this effect. Setting the "0" in the end of the format to "0.5" will give a default reward of 0.5 to every event (e.g. boss kill if the pattern is set to trigger on those). So for example
Code:
0|0|0|0|0|$1|$2|0
should be changed to
Code:
0|0|0|0|0|$1|$2|0.5
. If you also need events for something else then it could become a bit harder though.

Quote:
d) 2DKP: per epic drop


If you want the DKP to be given to everyone present when the item dropped, e.g. not as zero-sum DKP then you would need to create an event for this. The problem comes when using the event pattern for both boss kills and epic drops. I can't think of a good way to get around that problem at the moment, hopefully someone else can come up with some way. Otherwise it's probably time to suggest allowing multiple triggers or bodies for XML patterns, it would most likely be included in the upcoming 1.4.0 version.

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Frink



Joined: 13 Jun 2006
Posts: 31

PostPosted: Mon Jun 19, 2006 6:52 pm    Post subject:

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Thanks a lot for the quick reply.

I'll play around with this when I get home, hopefully I'll get it working Very Happy

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