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New/Updated rpc call: update member list with classes / lvls

 
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impishfae



Joined: 19 Jun 2006
Posts: 125
Location: Australia

PostPosted: Mon Jun 19, 2006 11:18 pm    Post subject: New/Updated rpc call: update member list with classes / lvls

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Caveat: this post applies to EQ2, I'm not sure how other games work.

Currently, as far as I can tell, the only way to update a member's class and level on the eqdkp website is to use the tools provided on the website (either manually updating each member entry, or by uploading the log direct to the website and using its nasty inbuilt parsing). I couldn't see any evidence in the rpc calls to set a member's class/level, only their existence.

It'd be awesome if there was the capacity to pull that info out of the /who entries (hurrah, yet another pattern set) and poke it up to the server.

Under EQ2, I actually don't think a /whoraid shows that information, only the /who call, alas, so depending on what patternset you're using, you still might be hamstrung.

Unless the parser just has a separate 'scan this log file, pull out all /who entries, grab the people who have my designated guild tag on them, display to user for approval, then update member list on server' function, completely aside from the 'parse my raid and gimme the dkp man' functionality.

Uh, yep. I'll stop raving now, I will. Any moment now.

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Lokorin
Site Admin


Joined: 03 Apr 2006
Posts: 697

PostPosted: Tue Jun 20, 2006 5:38 pm    Post subject:

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This is a rather hard problem to solve in a generalized manner. The problem is that the games might provide different information about each character (some might not have levels, others might provide character data that EQ2 does not). Also DKP Log Parser is not bound to EQDKP and can be used with other/future DKP software that might want different character data. So it's hard to find a way that both works with most imaginable games and DKP server software.

A way to get around this would be to use the new preprocessor support in 1.4.0 and write a preprocessor specifically for EQ2 and EQDKP, then stick that preprocessor on the same server as EQDKP and have it add any new members that it finds.

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